Your ticket to fun with 3D Ultra Pinball Thrillride! The 3D Ultra Pinball: Thrillride table is based upon the famous amusement park in Hershey, Pennsylvania. It consists of two zones (the Thrill Zone and Fun Zone), five permanent rides (Wildcast, Coal Cracker, Wave Swinger, SooperDooperLooper, and Ferris Wheel) and the Chocolate World snack shop. In order to ride the five Thrill Zone rides, you must first open the Thrill Zone. The five rides alternative sequentially so that you never get the same one twice. 3D Ultra Pinball: Thrill Ride is a fun-filled pinball arcade romp through a fanciful amusement park that the whole family can enjoy! Turn your computer into a pinball machine with 3D Ultra Pinball: Thrill Ride. The Wildcat Hitting the ball up the ramp normally scores 25,000 points. Hit the cars two more times and you start the Rollercoaster Multiball event, one of the two multiball vents needed in order to get to the final Lights Out challenge. The Corkscrew Loop Hitting the ball up the corkscrew loop normally scores 25,000 points. Multiple hits earn random Ride Photo bonuses. The Coal Cracker Hitting the Coal Cracker normally scores 25,000 points. Any ball that hits a boat is locked. Hit the boats two more times and you start the Coal Cracker Multiball event, one of the two multiball events needed in order to get the final Lights Out challenge. The Wave Swinger Hit the ball up the ramp to earn 25,000 points. The Ferris Wheel Hitting the ball up the Ferris Wheel normally scores 10,000 points. The Ferris Wheel also awards random bonuses called "Brass Rings" for repeated hits. Chocolate World Snackshop Every time the ball goes inside the Chocolate World, you get one of fifty random snacks or gifts each worth a variable number of points. The Kissing Tower Each time the ball hits the tower car travels a little higher. Points are scored according to how high the car goes. The first level is worth 30,000 points, the next 35,000 and so on. After 10 seconds, the car slowly descends to the bottom of the tower, forcing you to start over. Reaching the top of the tower earns a 100,000-point bonus! The ride ends if the car reaches the bottom of the tower. Bumper Cars Hit the four bumper cars to score points equal to the number of times that car has been hit. (The first hit is worth 10,000, the second hit is worth 20,000, etc.) Each hit causes the cars to be pushed backwards. Canyon River Rapids Help the river rafts go down the rapids by using the bal to nock the boulders down. Boulders pop back up after 15 seconds or once the raft has passed; whichever comes first. Virtual Coaster This ride is a computer lab. On the table are posts representing dips, turns, and other events. When a post is hit, you see the corresponding maneuver being executed on the lab monitor. The Flying Falcon Your objective is to get each of the three colored balls into the matching colored section of the Flying Falcon.